

	This is a guide for the graphics hacking in Legacy of the Wizard.  I got this from looking around in the pattern tables...  Anyway, consider this the replacement for the terrain image, and more universal.  The format is...  

If the tile was like this: 

A B
C D

It'd be stored in the ROM like this...

A B C D.

Look in the pattern tables for the values... 

Anyways...

00 in the terrain data means that the tile 2E 2E 2F 2F is loaded.

01: 8A 9A 8B 9B 
02: 88 98 89 99 
03: 86 96 87 97 
04: AA AC AB AD 
05: BA AC BB AD 
06: 1C 1C 1D 1D 
07: 04 04 04 04 
08: 11 11 11 11 
09: E4 E5 E5 E4 
0A: EE FE EF FF 
0B: EC FC ED FD 
0C: 2C 2C 2D 2D 
0D: 81 91 81 91 
0E: 01 E0 D1 E1 
0F: D2 E2 01 E3 
10: 21 20 21 20 
11: A6 A6 A7 01 
12: 6B 7B 6C 7C 
13: 01 01 01 11 
14: 32 33 34 35 
15: 4E 5E 4F 5F 
16: 0C 1C 0D 1D 
17: CD 11 CD 11 
18: E4 E5 01 01 
19: 01 E5 01 E4 
1A: 01 E5 01 01 
1B: E4 E5 01 E4 
1C: 01 E5 FB E4 
1D: E4 E5 FA 01 
1E: 62 72 63 73 
1F: 62 72 01 73 
20: 01 72 01 01 
21: 62 72 01 01 
22: 01 72 01 73 
23: 62 72 BD 01 
24: 01 72 BC 73 
25: F4 D4 F5 D5 
26: CC DC 01 01 
27: D0 11 D3 11 
28: 2C 2C 26 26 
29: 0B 0B 1B 1B 
2A: 28 38 29 39 
2B: AE BE AF BF 
2C: 26 26 26 26 
2D: C8 11 C8 11 
2E: DC DC 01 01 
2F: 01 01 01 01 
30: 80 90 80 90 
31: 28 28 29 29 
32: 0E 1E 0F 1F 
33: A4 B4 A5 B5 
34: CE DE CF DF 
35: 80 90 80 90 
36: D6 E6 D7 E7 
37: D8 E8 D9 E9 
38: 28 38 29 39 
39: CA DA CB DB 
3A: 32 33 34 35 
3B: F4 D4 F5 D5 
3C: F4 D4 F5 D5 
3D: AE BE AF BF 
3E: 32 33 34 35 
3F: A2 B2 A3 B3
